Display Name = "Grangold Underground Waterway"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["The angel army is overwhelming the monsters out there in the city! We must slip through the underground waterway and break into the castle!"])
    ShowText([""])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=1, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=1, @parameters=[])"])
    Empty([])

CommonEvent 2
Name = "EV002"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    FadeoutBGM([1])
    FadeoutScreen([])
    Wait([60])
    ChangeTransparency([0])
    TransferPlayer([0, 67, 0, 0, 2, 2])
    ControlSwitches([1, 1, 1])
    FadeinScreen([])
    ShowPicture([5, "80_gnosis_st05b", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["gnosis_fc1", 4, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Evil soul, vanish into the heavens..."])
    PlaySE(["RPG::SE(@name=\"Thunder1\", @pitch=100, @volume=80)"])
    ShowTextAttributes(["greatorc_fc1", 2, 0, 2])
    ShowText(["\\n<Great Orc>"])
    ShowText(["Gyaaaaaah!!"])
    ShowPicture([6, "80_eden_st31", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_gnosis_st01b", 0, 0, 180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 0, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["It appears you have cleared out the enemies on your side as well, Gnosis."])
    ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Yes, everything is proceeding smoothly..."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The city skirmish has turned into a one-sided fight. Almost all key points in town have fallen, and the angels hold a solid upper hand."])
    ShowText([""])
    ShowPicture([6, "80_eden_st34", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Still, why does Kanon remain idle under these circumstances... Why just watch the city crumble without making a move?"])
    ShowText([""])
    ShowTextAttributes(["gnosis_fc1", 3, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["Perhaps Kanon has caught on to Ilias' strike team..."])
    ShowPicture([5, "80_shion_st03", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_gnosis_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["...They're screwed if that's the case! It means they've set an ambush for their group inside the castle!"])
    ShowText([""])
    ShowTextAttributes(["shion_fc1", 2, 0, 2])
    ShowText(["\\n<Zion>"])
    ShowText(["Okay, I'm heading there right now!! I already planned to storm the castle once I got tired of smashing things!"])
    ShowText([""])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ControlSwitches([31, 31, 0])
    MovePicture([5, nil, 0, 0, -150, 0, 100, 100, 0, 0, 30, true])
    ErasePicture([5])
    ShowTextAttributes(["eden_fc2", 4, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Wait, Zion--"])
    ShowPicture([6, "80_eden_st34", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([5, "80_gnosis_st03b", 0, 0, 180, 0, 100, 100, 255, 0])
    ShowTextAttributes(["gnosis_fc1", 2, 0, 2])
    ShowText(["\\n<Gnosis>"])
    ShowText(["...She's gone. The fool."])
    ShowText(["But maybe she can disrupt Kanon if she charges the castle..."])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["We do only what must be done."])
    ShowText(["Everyone, press our advantage and seize the city!"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The angels clearly dominate the city battle at this point."])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["However, that advantage exists only because Kanon hasn't surfaced... This entire upper hand can vanish in an instant if she shows up."])
    ShowText([""])
    ShowTextAttributes(["eden_fc2", 3, 0, 2])
    ShowText(["\\n<Eden>"])
    ShowText(["Ilias, please remain safe..."])
    ErasePicture([5])
    ErasePicture([6])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The worst outcome would be for the Ilias squad to fall inside the castle, allowing Kanon to set out and retake the town."])
    ShowText([""])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["That reversal would throw the angel army straight into disaster. Whether they hold this advantage or not depends on the infiltration of the castle..."])
    ShowText([""])
    FadeoutBGM([1])
    FadeoutScreen([])
    ControlSwitches([1, 1, 1])
    Wait([60])
    ChangeTransparency([1])
    TransferPlayer([0, 43, 8, 16, 2, 0])
    FadeinScreen([])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["We made it inside somehow. I wonder what's happening in the castle town now..."])
    ShowText([""])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["...We must focus on our own task for now."])
    ShowText(["There's nothing we can do about the fighting outside."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We must locate the Seven Archangels imprisoned in this castle as quickly as possible. Let us pray Kanon stays fixated on the angels outside..."])
    ShowText([""])
    ShowTextAttributes(["sonia_fc4", 0, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["But we have no clue where they're holding them, right?"])
    ShowText(["So we're basically searching at random..."])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We cannot afford to be picky... let's move!"])
    ConditionalBranch([4, 401, 0])
      ShowTextAttributes(["gnosis_fc1", 0, 0, 2])
      ShowText(["\\n<Gnosis>"])
      ShowText(["If only they could send some signal from their side..."])
      ShowText(["We'd know exactly where they are..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["In that case, we must turn this castle inside out to find them. We'll rescue the Seven Archangels no matter what!"])
    ShowText([""])
    ControlVariables([1142, 1142, 0, 0, 23])
    ControlVariables([1002, 1002, 0, 0, 81])
    ExitEventProcessing([])
    Empty([])

CommonEvent 4
Name = "EV004"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 644, 37, 9, 0, 0])
    Empty([])

CommonEvent 5
Name = "EV005"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 644, 47, 42, 0, 0])
    Empty([])

CommonEvent 6
Name = "EV006"

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    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 644, 21, 29, 0, 0])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 644, 7, 42, 0, 0])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 644, 9, 5, 0, 0])
    Empty([])
